With Unity 5 comes the need for updated graphics, so I decided to update my house assets! I took a few rubbish screen shots from the webplayer, but for some reason AntiAliasing was turned off :(.
So basically, they now support GI, use PBR materials, have updated reflections maps and a bunch of other things :).
So, some of you might be going "Where is Shader Sandwich!!". Or not, since no one goes on this site XD. It is coming, I swear! I am literally writing the documentation now, the program itself has been done for a few days. I just, well, I suck at writing documentation and it's taking a lot longer than expected :(. I'm pretty sure it will be out within the next week or so.
I've also been working on a project which I'll talk about after Shader Sandwich, but I'm pretty pumped for it :).
Alright, I'm almost certainly going to post next week, so see you soon!
Hi everyone! I am so sorry for not posting for several months, I've just had a ton of things going on (school, SS, competitions, drama, etc) so I just haven't had the time. Well, in all honesty I probably did, I just didn't have much to show for it. Anyway, I'm hoping to post alot more regularly from now on, we'll see how long that lasts :D.
Anyway, I think I can say that Shader Sandwich is very close to completion. I know I've said that a bunch of times, but I mean it now. The main reason for the delay has been Unity 5. Unity 5 has a new shader compiler, a new lighting system and a whole bunch of under the hood tweaks that have made it hell for me to finish Shader Sandwich. I've literally rewritten 25% of the code thanks to it XD.
Anyway, I figure I should leave you all with something more than just some text, so here is an example tutorial of Shader Sandwich! I did it as a test, but hopefully it's interesting enough :).
Alright, I'll be back in a few days with some more information posted, I'm aiming to get SS out within the next two weeks, wish me luck!